



With the encouragement of her mother, she continued drawing and she only got better as time went by. Her mother loved the drawings so much, she decided to keep them. When she was only 2 years old, she would make detailed drawings on her mother’s wall. As you can imagine I’m thrilled to finally call this one done.Corazon Bryant always had an artistic bone in her body. I’m definitely looking forward to the next project and tackling new challenges as well…But making a realistic likeness real-time like this has been a bucket list item for me since I got into the industry back in 2008. I’m confident future likeness attempts will go much faster since the majority of this time has gone towards research and learning. So I picked up this Ryan Gosling Likeness one more time and now about a year later it’s finally done. I needed more knowledge with Marvelous Designer, Xgen, and Unreal 5 which just came out around that time. After completing that project and leveraging Marmoset Real-Time look dev, there was still a lot more work ahead. I knew I still wasn’t ready to tackle the Ryan Gosling likeness yet so I tried an easier (hairless) subject Michael Clark Duncan: The Green Mile. A year later I found an opportunity to learn more in a course: “Likeness and Facial anatomy” with Marlon Nunez. At the time I hadn’t used Marvelous designer, xgen, and Unreal 5 didn’t even exist. The likeness part was a side note to the anatomy study, but at the end of the course I realized I would need to tackle all kinds of challenges in order to make the Ryan Gosling likeness at a level I felt proud of. I actually started working on this in a cgma character facial sculpting course 3 years ago with Laura Gallagher. Phew… This was a very long and challenging project for me. programs I used was Pureref, photoshop, Knald, Rizom UV, and Davinci Resolve. Of course Unreal engine, but also used Marmoset 4 for look dev. Marvelous designer for the shirt, jacket and pants. Xgen (Maya) was used for the hair then exported as splines to Unreal for some real-time fanciness (Shout out to JHill for the youtube vids! ). I used zbrush for the sculpt, zwrap and 3d scan store for pores and some of the base body anatomy (re-sculpted for pose) and as a starting place for diffuse texture. An attempt at a realistic likeness of Ryan Gosling in the film Bladerunner 2049, Rendered real-time in Unreal Engine 5.
